Made in China: Get to know Chinese makers
Get to know Chinese makers

Community stories

Get to know Chinese makers

In this video series, three contemporary creators from the Chinese community take us into their creative world. What does 'Made in China' mean to them today? Together, they show that 'Made in China' is much more than a label; it is also a story about creativity, connection and the meaning of making today. Their perspectives tie in with the exhibition Made in China.

Pete Wu

Pete Wu is a journalist, writer, and documentary maker. In 2019, his debut The Banana Generation was published. It was nominated for the 2020 Brusse Prize for best journalistic book and was adapted by Theater Oostpool into a stage play of the same name, which toured the Netherlands from 2022 to 2024. In 2020, the documentary series Pete and the Bananas aired on NPO3.

He has been a guest columnist for de Volkskrant, was named NRC Talent 2020 and Volkskrant Talent 2021, and serves as an ambassador for Pride Amsterdam, FENIX, Nederlands Dans Theater, and Holland Festival. Pete has also published prose in De Gids, DIG, Extra Extra Magazine, De Revisor, and the first Sampler by publishing house Das Mag.

Ting Gong

Ting Gong is a Chinese fashion designer and artist residing in Amsterdam, the Netherlands. Gong’s multi-disciplinary work encapsulates fashion design, textile installation and scenography. Gong has carved a distinct niche at the intersection of fashion and spatial narrative, exploring themes of cultural in-betweenness, femininity, temporality, and belonging. 

Since year 2020, she initiated A Way of Wearing, a twenty-year art project challenging the longevity of clothing and the relationship between maker and wearer.

Kexin Hao

Kexin Hao (born in 1993, Beijing) is a visual artist based in The Hague. Her interdisciplinary practice moves between art, design, and theatre, with a strong focus on performance. She combines various media, including video, printed matter, choreography, and music. She draws inspiration from archetypes in pop culture, such as aerobics, video games, online streaming, and puppet theatre, to offer audiences playful, participatory, and on-site experiences.

At the core of her work lies the creation of experiences that address history, society, and cultural heritage through bodily engagement. She explores the relationship between the human body, collective memory, and political propaganda, as well as the entanglement of humans and pests within health and hygiene campaigns.